Building links and changing cultures for creativity in education

Building links and changing cultures for creativity in education

by Ilan Chabay

Abstract: Education must be improved substantially in order to help all people learn to think both creatively and critically over the full span of education from early childhood to university to life-long learning. I will discuss approaches to developing a coherent learning experience that helps people become better and more engaged learners and is better attuned to helping people deal with the urgent and vital global issues in local contexts (e.g., food, water, energy, environmental degradation).

Universality and Creativity in written texts

Universality and Creativity in written texts

by Mirko Degli Esposti

Abstract: Like most human productions, language is the product of cultural evolution, and as such exhibits high levels of complexity. A natural representation of language is written text, the development of expressing language by letters or other marks. Developing of writing coincides with the developing of literature and both processes have been highly effected by the developing of technologies, up to the enormous proliferation (at least quantitatively) in our modern digital environment. In the talk we will address questions such as how to characterize originality in authors or texts, and how innovations originate amid universal features of language usage? Or again, how can we discriminate between artificially generated texts and human writings? We will do this while discussing two specific examples.
The first one regards the detection of computer generated papers in scientific literature, a problem of increasing practical importance.
The second one concern the Voynich Manuscript and we will present some recent results.

Anonymous collaboration and emergent creativity

Anonymous collaboration and emergent creativity

by Thomas Fink

Abstract: Creativity has been hailed as a key force behind the economic success of businesses and nations. While many recognise that creativity is a universal human capability, popular views reduce it to the confined domain of a talented few. Yet it remains unclear what drives creativity, or how to promote it. We propose that anonymous collaboration with constrained freedom makes possible emergent creativity: the spontaneous display of creativity amongst non-cooperating individuals, greater than any could achieve alone. We outline a theoretical framework for predicting emergent creativity, and propose platforms for demonstrating it. Emergent creativity may profoundly extend the creative boundaries of mankind.

Modeling style from examples

Modeling style from examples

by François Pachet

Abstract: Style is what makes an author (writer, composer, designer, etc.) recognizable. Can machines understand, model, predict and generate artefacts in a given style? In the Flow-Machines project, we address these questions for music and text. I will show several generative models of style able to capture characteristic traits of musical sequences, as well as polyphonies, both in the symbolic (score) and numeric (audio) domains. These models are based on the combination of combinatorial (so-called Markov constraints) and statistical perspectives on music. I will use various reorchestrations of “Ode to Joy”, the European anthem, to illustrate these various approaches. Along the way these increasingly sophisticated models in turn, raise more fundamental questions about nature of music and the mysterious mechanisms of taste and subjective appreciation.

Creative Couplings

Creative Couplings

by Andreas Roepstroff

Abstract: How is it that two persons may solve a task better than each of them may on their own? Using a set of simple experiments, I will examine how people when solving simple tasks in interaction couple to each other in several domains. It seems that the dynamics of these interaction are shaped not just by the task at hand, but very much by the rules of the game. This may have implications for how to design creative settings.

Game based investigation of individual and collective problem solving: towards intelligentmachine learning

Game based investigation of individual and collective problem solving: towards intelligentmachine learning

by Jacob Sherson

Abstract: The scienceathome.org project within the interdisciplinary Center for Community Driven Research at Aarhus University works on developing online citizen science games – enabling ordinary users of the internet to contribute to the solution of cutting edge research challenges. The first games within quantum physics and cognitive and social sciences have been played more than 500,000 times and clearly demonstrated the superiority of the human mind over computer algorithms for certain tasks. At the moment we study this individual and collective problem solving and attempt to combine solution strategies from humans and biological systems to make machine learning more intelligent.

Optimal learning Paths in Information Networks

Optimal learning Paths in Information Networks

by Vito D.P. Servedio

Abstract: Each sphere of knowledge and information could be depicted as a complex mesh of correlated items. By properly exploiting these connections, innovative and more efficient navigation strategies could be defined, possibly leading to a faster learning process and an enduring retention of information. In this work we investigate how the topological structure embedding the items to be learned can affect the efficiency of the learning dynamics. I’ll introduce a general class of algorithms that simulate the exploration of knowledge/information networks standing on well-established findings on educational scheduling. We focused both on synthetic and real-world graphs such as subsections of Wikipedia and word-association graphs. I’ll highlight the existence of optimal topological structures for the simulated learning dynamics whose efficiency is affected by the balance between hubs and the least connected items. Interestingly, the real-world graphs we considered lead naturally to almost optimal learning performances.

Creativity and problem solving

Creativity and problem solving

by Luc Steels 

Abstract: Creativity is inherently related to problem solving – more specifically,  to a process of handling an impasse in a novel way. I will use examples of creativity in language, music,  architecture, and product development to elaborate this point of view and examine its implications for  learning and innovation.

The dynamics of innovation

The dynamics of innovation

by Francesca Tria

Abstract: Innovation, the emergence and diffusion of something new (new technologies, new genes, new behaviors) drives the evolution of human society as well as of biological systems. A general concept that applies to innovation and the emergence of novelties, is what Kauffman called the expansion of the adjacent possible. By creating fresh opportunities, one novelty can pave the way for others, enlarging the space of possibilities in a self-consistent way.
I will present a recent work aimed at grounding the notion of adjacent possible on real data, by the definition of quantitative measures and the development of a suitable mathematical framework.